Showing posts with label Research. Show all posts
Showing posts with label Research. Show all posts

Friday, November 21, 2014

User Research: What’s in the Kit?


A small collection of items that can fit in a pocket, including a Field Notes notebook, pen, Leatherman tool, lighter, and wallet
When I prepared for my first anthropological field research in West Africa, I carefully planned and packed all the stuff I was going to carry. My kit had to be portable, and it had to include everything I really needed to do my work (and stay sane). 

In the user researcher’s portable kit of tools, there are a core set of items that let us get the job done.  These essential articles pack very tight, because they’re made up of skills and attitudes.  The following travel pack gives me the confidence to get the job done in any setting – be it a conference room of hostile contractors and distressed clients,  an animated gathering of a rural women’s agricultural cooperative, a dimly-lit coffee shop for guerrilla usability testing, or a well-lit, well-managed usability lab.  

Wednesday, October 01, 2014

Research: The Order of Things

Wall and stairway of books with stickers making a nearly solid collage of yellow squares - signifying the concept of a chaotic kind of "order"In the Digital Strategy group at ICF International, my user experience team gets frequent requests for support in planning and carrying out a special kind of inquiry called user research. This practice encompasses usability and a wide range of other investigatory activities that are all aimed at finding out what will work for the people who will use your system.

Tuesday, January 04, 2011

User Research on the Team

Customers need websites that work. Business owners need projects that deliver on organizational goals. IT developers need to know what to build.  Enter user experience: the profession that bridges the gaps.